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Small bugfix, moved NTSC to Unity, drop osx/linux support
November 26, 2024
by
retro.kiss.games@gmail.com
3
The only platform supported henceforth is Windows. Couple of bugfixes in the new binaries just uploaded. The NTSC effect was moved from reshade to unity, so people on slow PCs will no longer have any...
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Sycamore lodge
June 24, 2024
by
retro.kiss.games@gmail.com
In between the two train rides...
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Experiments with 3D
June 14, 2024
by
retro.kiss.games@gmail.com
In this and the few preceding posts I have explored the possibility of using Mausimus' RVX engine - well without the engine, more like stealing his idea and using his Blender plugin. The idea consists...
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Apparently works on Steam deck
June 12, 2024
by
retro.kiss.games@gmail.com
1
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We're on Steam
June 07, 2024
by
retro.kiss.games@gmail.com
1
Spare some wishlist? https://store.steampowered.com/app/3003310/AngelGaze/...
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Shaders on linux fixed
June 05, 2024
by
retro.kiss.games@gmail.com
2
You can now run the demo in either vulkan or opengl under linux...
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New Linux build
June 04, 2024
by
retro.kiss.games@gmail.com
2
Installed Linux and built on linux. Now the linux build has at least the two "inside" shaders (CRT+curvature) - and the BAD bug with taking too long to display text (which threw off anim sequence timi...
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Help get the word out
May 29, 2024
by
retro.kiss.games@gmail.com
2
Hey if you like what you see could you help get the word out? I don't have a marketing team, or any team :)...
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Not a major spoiler
May 27, 2024
by
retro.kiss.games@gmail.com
2
So I'm thinking of adding to the game one crucial part of living in the 80s which is your freaking shows getting interrupted in critical moments by commercials. Except THESE ads are funny and satirica...
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Poll : If the game dev takes 1-2 years, and "partial teasers" are not possible as they would give away big dramatic elements of the story, then I prefer:
May 26, 2024
by
retro.kiss.games@gmail.com
#poll
1. Getting updates including dialogues 2. Seeing nothing until t's ready...
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Finished the game logic for Mission Skywire
May 25, 2024
by
retro.kiss.games@gmail.com
1
This time I decided to use "temp" graphics and no animations and just work on the story and puzzles first. I think it's the right way to go about it. I finished the "first mission" including the "arri...
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Reuploading
May 21, 2024
by
retro.kiss.games@gmail.com
Fixed a bug with the girl flipping her position in the 3rd screen. Had a report of the demo "finishing" when you go down with the vine. Happening to anyone else? The demo is not supposed to finish the...
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Shader issues on Angelgaze
May 20, 2024
by
retro.kiss.games@gmail.com
1
Some shader issues have been reported. If your frame rate is 2-3 fps, your GPU doesn't like reshade. You can disable it by deleting dxgi.dll in the program folder. If you hear music but see nothing, y...
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Some comments I received
May 20, 2024
by
retro.kiss.games@gmail.com
1
This is the second post, the other one is under Hazel (it's the same user M. providing both very extensive and insightful feedback). - (paraphrasing) frame rate slows to 2-3 fps with reshade on so I h...
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Reshade on linux
May 18, 2024
by
retro.kiss.games@gmail.com
Can anyone get reshade to work on linux so I can add those files to the distribution? https://www.reddit.com/r/linux_gaming/comments/gxc6kj/reshade_linux/...
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Bugfix (please redownload)
May 15, 2024
by
retro.kiss.games@gmail.com
There were some game-stopping or room-erasing bugs! Please redownload if you.... - can't close the manual - didn't see the dialog sequence the first time you entered the cafeteria Save games should no...
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Bugfix
May 13, 2024
by
retro.kiss.games@gmail.com
Fixed a bug where the manual would get stuck without ever closing (at least I hope it's gone)...
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What I don't like about the demo
May 13, 2024
by
retro.kiss.games@gmail.com
1
The main thing that's pissing me off is how much worse screens look that aren't based on blue and red. As soon as the character arrives upstairs, the bright white room is like a punch in the eye. The...
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Demo post-mortem (lessons learned)
May 13, 2024
by
retro.kiss.games@gmail.com
The objectives behind the development of the demo were: 1. to verify if I even have the art skills to pull something like this off. The time involved is staggering, and I don't feel like working on so...
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Uploaded
May 12, 2024
by
retro.kiss.games@gmail.com
2
I've finally uploaded the demo!...
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